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GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.

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Please add a note to the top of the README that Git LFS is required. With a link to: https://github.com/git-lfs/git-lfs/wiki/Tutorial

Hi, Just installed your voxel engine, I know you're providing it free, thank you. As part of academic research in HCI for immersive analytics I've been trying to get a...

Hey, so I'm looking around this project and the code, and for the most part, it's pretty good. I saw that you wrote "...I'm sure my implementation can be improved,...

Hi, Thanks so much for sharing your project with the world! Just wanted to ask, do you have any advice for storing and loading changes done in the editor?