Additional incompatibility mods
the mod loader used is fabric
[ScalableLux] https://modrinth.com/mod/scalablelux it doesn't work because it's a starlight fork of island that made c2me. it says incompatibility from the server boot.
[no-portals] https://modrinth.com/mod/no-portals
[servercore] https://modrinth.com/mod/servercore
these mods are not on the incompatible list
thanks for developing another optimization mod
the mod loader used is fabric
[ScalableLux] https://modrinth.com/mod/scalablelux it doesn't work because it's a starlight fork of island that made c2me. it says incompatibility from the server boot.
[no-portals] https://modrinth.com/mod/no-portals
[servercore] https://modrinth.com/mod/servercore
these mods are not on the incompatible list
thanks for developing another optimization mod
I cannot speak for No-Portals & ServerCore, as they appear to provide various changes that are unrelated to Moonrise; however, ScalableLux probably will never be compatible, as Moonrise contains Starlight's patches, which effectively makes using ScalableLux pointless if you're planning on using Moonrise on your server.
Any plans to make the Starlight patches optional via config to support ScalableLux @R00tB33rMan? Since it has further optimisations.
ScalableLux is just an outdated version of Starlight besides their one extra patch, and generally speaking lighting chunks isn't a bottleneck or something that would need that kind of parallelization
Apparently servercore is compatible with moonrise, since 4 days ago in neo and fabric. (https://github.com/user-attachments/assets/1b205d0a-99c3-4c51-a0c1-111adf9e7777)
Chunky don't generate chunk and chunk-pregenerator crash when running a benchmark or any task
forgematica (neoforge port of litematica) also crash like litematica on fabric
with connector, debugify (with some tweak), vmp crash like on fabric
Open Parties and Claims by Xaero and Vanish by DrexHD also seem to crash the server on fabric and it seems there are some Mixin Shenanegans with ModernFix going on
LOG on mclogs edit: fun fact, my prism borked uploading to mclogs so no logs for now, apologies
most likely this mixin:
mixin.random.world (true) - Replaces all references of Random in World with my implementation
edit2: actually, there are even more incompats with potatooptimzie
org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: @At("INVOKE") on net/minecraft/class_259::redirectListPair1 with priority 1000 cannot inject into net/minecraft/class_259::method_1082(Lnet/minecraft/class_265;Lnet/minecraft/class_265;Lnet/minecraft/class_247;)Lnet/minecraft/class_265; merged by ca.spottedleaf.moonrise.mixin.collisions.ShapesMixin with priority 1000 [INJECT_PREPARE Applicator Phase -> potatoptimize.mixins.json:logic.shape.VoxelShapesMixin from mod potatoptimize -> Prepare Injections -> redirect$kdc000$potatoptimize$redirectListPair1(ILit/unimi/dsi/fastutil/doubles/DoubleList;Lit/unimi/dsi/fastutil/doubles/DoubleList;ZZ)Lnet/minecraft/class_255; -> Prepare -> -> { target: method_1082(Lnet/minecraft/class_265;Lnet/minecraft/class_265;Lnet/minecraft/class_247;)Lnet/minecraft/class_265; }]
this one i couldn't understand
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CreativeCore: https://github.com/CreativeMD/CreativeCore/issues/255
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Methane
Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: @At("INVOKE") on net/minecraft/client/particle/Particle::optimiseParticleCollisions with priority 1000 cannot inject into net/minecraft/client/particle/Particle::move(DDD)V merged by com.modrinth.methane.mixin.ParticleMixin with priority 1200 [INJECT_PREPARE Applicator Phase -> moonrise.mixins.json:collisions.ParticleMixin from mod moonrise -> Prepare Injections -> redirect$ioa000$moonrise$optimiseParticleCollisions(Lnet/minecraft/entity/Entity;Lnet/minecraft/util/math/Vec3d;Lnet/minecraft/util/math/Box;Lnet/minecraft/world/World;Ljava/util/List;)Lnet/minecraft/util/math/Vec3d; -> Prepare -> -> { target: move(DDD)V }]
Particle optimization if i understand correctly
- Carpet
Which is enough for me already, I can't drop so many mods for Moonrise sadly. I really hope to see it with improved compatibility in the future! Great thing (well, sad that there's a need) that we have so many optimization mods nowadays:D
- Architectury
Cheers
Please open individual issues for each conflicting mod, including details such as the mod loader, versions, crash reports, logs, etc. Unfocused issues like this make things very difficult to take action on.