Tsym-or-Tysm
Tsym-or-Tysm
- [x] Resolution of Sojourner - [ ] Tiny Miracle - [x] Berserker - [x] Instructor - [x] The Exile - [ ] Defender's Will (4 pc) - [x] Brave...
Could be useful views to both show the user that things are working as expected across all rotations, as well as allow for deep dives of issues where things aren't...
The 4 NO set piece bonus appears to have a non-intuitive implementation. https://github.com/genshinsim/gcsim/blob/main/internal/artifacts/noblesse/noblesse.go According to srl (https://discord.com/channels/845087716541595668/886303126242623540/931386583423258654) ``` oh boy.... i should have documented this... there was some really weird...
Currently dynamic/conditional buffs (think 4 Blizzard Strayer) are handled as loose-leaf event subscriptions that directly modify snapshots prior to damage instances. This works ok for calculation and coding purposes, but...
This is meant to be a master ticket to help track the state of snapshot timing fixes across all characters. This is meant to align with the findings being made...
The sim tends to run fast compared to in-game, which can lead to a lot of desync and manual jumps/dashes/waits needing to be added. We may want to have some...
Currently, midair plunge hits are handled as an option in the high plunge and low plunge attack actions for each character separately. At some point in the future, we may...
These two things came to mind while looking at the new Abyss and thought I'd jot this down. This is for the VERY long term though. It may be useful...
Subset of #31 - need to specifically fix the aimed shot snapshot timings for all bow characters so Amos stacks are calculated correctly using the new method. Ganyu and Aloy...