Tsym-or-Tysm

Results 19 issues of Tsym-or-Tysm

- [x] Resolution of Sojourner - [ ] Tiny Miracle - [x] Berserker - [x] Instructor - [x] The Exile - [ ] Defender's Will (4 pc) - [x] Brave...

info: blocked by other issue
area: internal
kind: game alignment

Could be useful views to both show the user that things are working as expected across all rotations, as well as allow for deep dives of issues where things aren't...

kind: enhancement
area: pkg
area: web

The 4 NO set piece bonus appears to have a non-intuitive implementation. https://github.com/genshinsim/gcsim/blob/main/internal/artifacts/noblesse/noblesse.go According to srl (https://discord.com/channels/845087716541595668/886303126242623540/931386583423258654) ``` oh boy.... i should have documented this... there was some really weird...

info: help wanted
kind: needs investigation
area: internal

Currently dynamic/conditional buffs (think 4 Blizzard Strayer) are handled as loose-leaf event subscriptions that directly modify snapshots prior to damage instances. This works ok for calculation and coding purposes, but...

kind: enhancement
area: pkg

This is meant to be a master ticket to help track the state of snapshot timing fixes across all characters. This is meant to align with the findings being made...

kind: bug
area: internal

The sim tends to run fast compared to in-game, which can lead to a lot of desync and manual jumps/dashes/waits needing to be added. We may want to have some...

enhancement

Currently, midair plunge hits are handled as an option in the high plunge and low plunge attack actions for each character separately. At some point in the future, we may...

enhancement

These two things came to mind while looking at the new Abyss and thought I'd jot this down. This is for the VERY long term though. It may be useful...

kind: enhancement
area: pkg

Subset of #31 - need to specifically fix the aimed shot snapshot timings for all bow characters so Amos stacks are calculated correctly using the new method. Ganyu and Aloy...

bug