Tsym-or-Tysm

Results 19 issues of Tsym-or-Tysm

## Introduction Purpose of this ticket is to keep track the recount of all characters in accordance with gcsim's frame framework, which differs slightly from existing count in that we...

bug
help wanted

From vigne: https://discord.com/channels/845087716541595668/869210750596554772/942806502543069194 ![image](https://user-images.githubusercontent.com/84653157/153969266-8b2aca64-e071-4ba7-a5ad-2359b23f29e5.png) ![image](https://user-images.githubusercontent.com/84653157/153969271-83e19be6-c82f-45c9-826a-7d263e0f3d9e.png) This may be resolved by the changes in the `next` branch - to be seen...

bug
blocked by other issue

Particle generation is not accurate currently since a lot of characters just use "plug" values. We probably need to re-evaluate the overall particle system, since in general particle timings have...

info: blocked by other issue
area: pkg
kind: game alignment

A lot of mods currently set the "Expiry" field to -1 and then use custom methods to track whether it is active or not. This makes things very hard to...

kind: enhancement
area: internal

For the most part, users shouldn't need to set the number of iterations themselves, as we should be able to dynamically determine this based on the results. To keep this...

kind: enhancement
area: pkg

They should be noted somewhere to promote visibility. Can probably provide a thin set of getter/setters around Tags for this purpose?

bug

Need to think more about how...

kind: enhancement
area: pkg
area: web

Title - should be similar to the swap error message

bug

Currently status names are completely custom, and has a few inconsistencies (e.g., "btburst" and "xqburst", whereas other characters use their full names). We probably want to standardize this at some...

kind: enhancement
area: internal