Tsoccerguy3
Tsoccerguy3
Just testing 1.15 plugins for stability .Ill , compile the latest Dynmap and make a fresh world . Paper should on first run , create a 10 x 10 chunk...
![3D](https://user-images.githubusercontent.com/22108822/70881709-6e59eb00-1f9b-11ea-8e7d-c979936f1bf6.PNG) ![Flat](https://user-images.githubusercontent.com/22108822/70881710-6e59eb00-1f9b-11ea-9bf5-c7649ec3579c.PNG) I checked the region folder and those chunks are missing and there are chunks generating outside the border. Noi errors . The Black area in the north are...
![mistakes](https://user-images.githubusercontent.com/22108822/70882224-f8ef1a00-1f9c-11ea-8509-14ac41661e9e.PNG)
Could this be a bug in Spigot and Paper chunk generation ?
I teleported to the missing chunks and they generated and I did a trim to get rid of the unwanted chunks . A little reading and I think there is...
On closer inspection of the round worlds that I generated many times for testing , the edges are erratic and less smooth than before . Running trim on a round...
Is there any way to change the padding to void so no land is generated past the border . Cleanroom generator doesnt work since 1.13
![After a trim flat](https://user-images.githubusercontent.com/22108822/70921572-8c066f00-1ff2-11ea-8725-b56e7b33a100.PNG) ![After a trim](https://user-images.githubusercontent.com/22108822/70921573-8c066f00-1ff2-11ea-856c-ee19dd832c1f.PNG) I did a shutdown between tasks as required and using the Dynmap beta7 i compiled this morning . I have no real way...
Trim and fill are missing some spots, I started deleting Dynmap folder in between /wb Trims and fills to see if it is not filling or trimming the areas needed
some more experimenting it only happens with a round world