Advent-Of-Ascension
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Better ways to implement anti-cheese for the TPing of the boss token items
I'm not sure if the 2 minute timer will really make a difference. It is a bit hard to tell, because it doesn't seem to work right right now, but my point stands.
I'm not seeking to go for some insane developmental sink of absolutely removing all cheap ways to using it. It will always be pretty strong and isn't much different from logging out, I just want some foundational restrictions added to keep it from being a completely free heal/getaway option:
Having the 3 second timer reset if you get damaged This refers to how long it takes to tp while you hold it down. This is suggesting to have that timer reset if you get damaged while using it
Having it not work if there's a hostile mob within a radius Something like 16 blocks
Having your hunger be unchanged This is the big one. Even with logging out, you don't get healed. But with tping, you get full everlasting saturation in a safe environment which is obviously extremely powerful. I guess it is up for discussion if all of Nowhere (besides where it isn't at like the boss arenas) really need that unlimited saturation. If the concern is players running out of hunger in like parkour, you can just make the hunger amount freeze in parkour, but in general I feel like Nowhere having unlimited saturation at all introduces too many issues, especially since you can get to Nowhere from anywhere