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Weapon balance feedback (as of alpha 4)

Open Cruuk opened this issue 2 years ago • 0 comments

I don't know what's planned, this is just based on what I know right now. I was gonna wait until 3.6 was near finished, but considering the recent news, I figured I should make this now.

Greatblades Problem: They are a bit overtuned, they are effectively a better choice than swords 99% of the time. This is primarily because they are able to get the same enchantments as a sword. That + sever allows them to get very close to sword DPS, while still having higher base damage and range.

Solution: They do not need to share all the same enchantments as a sword. Mauls don't have all sword enchantments, so why do GBs? Personally, I don't think they need sharpness/smite/bane, they already have sever as a damage enchant. Sever should also be toned down from +1.25 crit damage to +1 crit damage.

Guns Problem: The rapid ammo consumption is a bit excessive. I know it's supposed to be a weakness, but it's currently hardcore enough to warrant filling 1/3 of your inventory with bullets if you want to use something like Megagun. It's also a big resource drain, the limonite bullet recipe and the limonite bullet trades give far too little bullets.

Solution: I don't think having an item that alleviates the inventory space issue slightly like an ammo holder item would make guns hyper insane. I would also make the Limonite bullet recipe and the bullet trades give more bullets.

Also, I would reduce the chance for bullets to deal knockback from 60% to something like 30-40%, it's hard to hit stuff with the faster ones when they go flying from knockback.

Blasters Problem: They're just broken LOL. Unlimited fast regenning ammo, you can run while using them, and they have high DPS. They are an objective upgrade to guns in terms of damage output and inventory space for ammo.

Solution: The biggest factor here is that Spirit regenerates far too fast with no downside or any gameplay mechanic. While Energy and Rage have more to them, Spirit mindlessly regenerates at a fast pace no matter what happens. The solution is that Spirit just needs more to it. I assume Spirit being this mindless makes it harder to make new content for it as well

Cruuk avatar Mar 24 '22 18:03 Cruuk