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TNT fuse is paused when carried

Open ChloeDawn opened this issue 4 years ago • 2 comments

Expected Behavior

Primed TNT to detonate when carried, continuing the fuse it had when it was picked up

Actual Behavior

A primed TNT's fuse is paused until placed on the ground again

Steps to Reproduce

Ignite a TNT block, immediately carry it

Version of Minecraft, Carry On, Forge

Minecraft version: 1.16.5 Carry On version: 1.15.3.13 Forge version: 36.1.4

Screenshots encouraged

Screenshot of primed TNT being carried

ChloeDawn avatar Apr 10 '21 14:04 ChloeDawn

Furthermore, carrying TNT appears to reset the fuse upon placement

Recording of primed TNT never detonating throughout multiple placements

ChloeDawn avatar Apr 10 '21 14:04 ChloeDawn

That the fuse stops is intended, as I save the state of the entity when it was picked up, and don't tick the entity while carrying. However that the fuse resets upon placement seems strange. Probably smart to add primedtnt to the default blacklist.

Tschipp avatar Apr 10 '21 14:04 Tschipp