CarryOn
CarryOn copied to clipboard
TNT fuse is paused when carried
Expected Behavior
Primed TNT to detonate when carried, continuing the fuse it had when it was picked up
Actual Behavior
A primed TNT's fuse is paused until placed on the ground again
Steps to Reproduce
Ignite a TNT block, immediately carry it
Version of Minecraft, Carry On, Forge
Minecraft version: 1.16.5 Carry On version: 1.15.3.13 Forge version: 36.1.4
Screenshots encouraged

Furthermore, carrying TNT appears to reset the fuse upon placement

That the fuse stops is intended, as I save the state of the entity when it was picked up, and don't tick the entity while carrying. However that the fuse resets upon placement seems strange. Probably smart to add primedtnt to the default blacklist.