Added arm64 as supported architecture for edd-dbg
Fix for macos build, not sure if this is the right place for PR :)
Hi, @pawcijo !
added arm64 as supported architecture
Can you clarify this statement? Arm64 for mac been supported for a while, with no build issues. Or do you mean crash-logger support?
When i try to build the project on m1 macbook i get "unsupported architecture :(". If frames.cpp is from crash-logger than yes your right :)
How do you build opengothic on mac? edd library is enabled only on windows targets
The same as it goes in Readme :
cmake -H. -Bbuild -DCMAKE_BUILD_TYPE:STRING=RelWithDebInfo cmake --build ./build --target Gothic2Notr
Hm, something is not quite right here. Can you please provide build log, cmake version, and more details overall?
In build script there is:
add_subdirectory(lib/edd-dbg)
include_directories(lib/edd-dbg/include)
if(WIN32)
target_link_libraries(${PROJECT_NAME} edd_dbg)
endif()
Maybe add_subdirectory behaves different across different versions.
Cannot reproduce anymore, it might have been some wild cmake error on macos