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Elemental Scion (Elemental Embodiment)

Open ebonfowl opened this issue 8 months ago • 0 comments

I don't believe Elemental Embodiment is coded completely. It handles many of the "increase accepted burn by 1" cases, but does not facilitate any of the "treats all infusions and wild talents as though they had accepted 1 point of burn" cases. This should (I am pretty sure) apply a -1 burn modifier to all KineticistBurnType.Infusion and KineticistBurnType.WildTalent burn instances. I assume this is what Composite Specialization does with KineticistBurnType.Blast.

ebonfowl avatar Jun 12 '24 17:06 ebonfowl