Triticum0
Triticum0
here a trace using the hack [xemu.zip](https://github.com/user-attachments/files/22443621/xemu.zip)
> That's super interesting as we already know xemu's implementation of point size does not match HW (at least on NVIDIA/GL): Probably why it only effect NVIDIA GPU and not...
Yes [RPCS3.log.gz](https://github.com/RPCS3/rpcs3/files/11376468/RPCS3.log.gz) 
Retested with v0.0.30-15916-80b7fd5f. No changes
Here a list i make early if your intrested https://docs.google.com/spreadsheets/d/1t3XKReQnQJTngeAGZ4j3oL6aJOZksmHyX22BKPJCzpQ/edit#gid=0 Sources : https://en.wikipedia.org/wiki/List_of_RenderWare_games https://www.retroreversing.com/xbox-game-engines https://xboxdevwiki.net/Engine_List https://en.wikipedia.org/wiki/Infernal_Engine https://www.mobygames.com/game-group/3d-engine-asura https://en.wikipedia.org/wiki/Snowblind_Studios_game_engine Note: Didn't include Havok Physics Engine Bink 2 and FMOD sound and...
Also, only game I know which are the same engine and are affected by the same issue is [this](https://github.com/mborgerson/xemu/issues/537)
Not missing Dancing Stage Unleased was changed here #41 and LMA Manager 2003 goes under the french name [Roger Lemerre: La Sélection des Champions 2003](https://xemu.app/titles/434d0004/#Roger-Lemerre-La-S%C3%A9lection-des-Champions-2003)
Had the same issue but it freezes while in the cutscene
@digant73 I only tested the demo, but nfxw was able to complete the demo 2 week ago so at least on demo version should be fixed https://forums.rpcs3.net/showthread.php?tid=206224