weasel
weasel copied to clipboard
Weasel Turn Battle System
Create a new type of event, 'Span'. Its purpose is to simply contain one or more events so that all of them can be processed atomically.
Small example to show how to implement reactive actions. For instance, the example could be a small program (not interactive is fine) with: - Two teams - One creature per...
Write an user guide to explain the basic concepts of weasel. The book should be available online in a similar manner as the official Rust book.
Evaluate if having a graveyard to store *dead* but not *removed* entities would be an useful addition to weasel. Provide sound reasons to justify the choice. If the outcome is...
Expand the available list of system metrics. Around 10-15 new metrics (the most useful we can think of) is a good start.
Could be useful to have a benchmark to measure how many events can be fired per second. We could think of running one bench with only `DummyEvent` and another bench...