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Core/Scripts: Remove database spell script system

Open offl opened this issue 1 month ago • 1 comments

Changes proposed:

  • Remove spell_scripts

Issues addressed:

none

Tests performed:

builds, started worldserver, tested if event_scripts and waypoint_scripts are still functional, checked if no errors created

offl avatar Nov 20 '25 18:11 offl

I guess might worth mentioning that this https://github.com/TrinityCore/TrinityCore/pull/31471 should be merged first, just in case.

CraftedRO avatar Nov 20 '25 19:11 CraftedRO