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(Formerly brandontools) A set of tools for doing homebrew game development, includes look up table generators and and image to C exporter for Nintendo's Gameboy Advance, DS, and 3DS systems. In addit...

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Hello, great tool there I am using it in ToolchainGenericDS and it works wonders, you will be credited of course. Except, every binary increases filesize by about 100K, thus, pretty...

I have an [1024x1024 image](https://i.postimg.cc/d3hf2pRr/color.png) with 191 colors (RGB->indexed in Gimp, Gimp color analysis tells me 191 colors when loading the PNG). When I export with the GUI in mode...

This is a serving suggestion for a "direct" export mode. 4bpp and 8bpp data will be directly output. All direct/true color data will be converted to X1R5G5B5 (GBA) / A1R5G5B5...

Thanks for the great tool. I would love to use it more as it seems to be the only actively developed GBA image converter, but: When I have data for...

Use case: The user has an image whose dimensions won't fit a valid export option and would prefer not to split it into many bitmaps. Possible syntax Assuming image1.png is...

Hi. Trying to install this toolkit, I faced more than one issues : - The installer is specific to Debian-based systems - Using Arch's libraries to compile your project outputs...

bug
build-system

Either should export a separate array with the palette ids Or someway to force each frame in the sprite to use the same id.

nin10kit
nin10kitgui
feature-request
GBA
DS

example: http://www.allsmileys.com/files/sweetim-communicate/6261.gif

bug
nin10kit
nin10kitgui