RealtimeMeshComponent
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How this compares to FMeshDescriptionBuilder?
Unreal Engine has a way to build static meshes at runtime that is built in, using FMeshDescriptionBuilder to create the meshes:
https://www.reddit.com/r/unrealengine/comments/pn53lo/building_a_staticmesh_in_c_during_runtime
This plugin apparently does the same, it can create meshes that render using the static draw path, are the meshes created by this plugin any faster than the meshes created by FMeshDescriptionBuilder?