ModLauncher
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Ship PR
This PR bring features I think are stable enough 😏 [cough] 😏 to enter the main branch.
It adds the following
- basic zone file editor, which can be turned off using the settings.
- Converter Button, Similar to World At War, Which will convert all assets instead of on the fly.
- VERY BASIC GDT creator for xModels and Images, This is to speed up creation of GDTs for pre-exported assets and not having to load the mammoth known as APE.
- Reverted the stupids interns decision to change the Export2Bin icon.
- Added devmap dvar that can be used to launch mods to certain maps to test them. (Using SHIPPED MAPS QStringList)
As usual, any questions concerns etc I can help out and trying to explain my logic.
I also noticed Git has "warned" me that there are conflicts, this is to be expected because as https://github.com/TreyarchGames/ModLauncher/issues/14 shows I knew about it and applied my own fix as soon as I tracked it down. That should be the only conflict anything else I can try resolve for you guys.
But, would be nice to get some feedback before you merge it as I would also like some answers from you guys namely: https://github.com/TreyarchGames/ModLauncher/issues/13
Conflict resolved.
As I thought, it was the way how the launcher was storing things citing the bug that didn't get tracked.
I know time flies when you guys are having fun, but ya' know.
There is a reply button for a reason. but alas I guess the intern forgot how to merge a PR.
Did you guys fire the intern, or did he leave?