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Ship PR

Open Arefu opened this issue 8 years ago • 3 comments

This PR bring features I think are stable enough 😏 [cough] 😏 to enter the main branch.

It adds the following

  1. basic zone file editor, which can be turned off using the settings.
  2. Converter Button, Similar to World At War, Which will convert all assets instead of on the fly.
  3. VERY BASIC GDT creator for xModels and Images, This is to speed up creation of GDTs for pre-exported assets and not having to load the mammoth known as APE.
  4. Reverted the stupids interns decision to change the Export2Bin icon.
  5. Added devmap dvar that can be used to launch mods to certain maps to test them. (Using SHIPPED MAPS QStringList)

As usual, any questions concerns etc I can help out and trying to explain my logic.

I also noticed Git has "warned" me that there are conflicts, this is to be expected because as https://github.com/TreyarchGames/ModLauncher/issues/14 shows I knew about it and applied my own fix as soon as I tracked it down. That should be the only conflict anything else I can try resolve for you guys.

But, would be nice to get some feedback before you merge it as I would also like some answers from you guys namely: https://github.com/TreyarchGames/ModLauncher/issues/13

Arefu avatar Jun 01 '17 08:06 Arefu

Conflict resolved.

As I thought, it was the way how the launcher was storing things citing the bug that didn't get tracked.

Arefu avatar Jun 01 '17 08:06 Arefu

I know time flies when you guys are having fun, but ya' know.

There is a reply button for a reason. but alas I guess the intern forgot how to merge a PR.

Arefu avatar Jul 13 '17 22:07 Arefu

Did you guys fire the intern, or did he leave?

Arefu avatar Aug 28 '17 05:08 Arefu