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fix(deps): update dependency three-custom-shader-material to v6
This PR contains the following updates:
| Package | Change | Age | Adoption | Passing | Confidence |
|---|---|---|---|---|---|
| three-custom-shader-material | ^5.4.0 -> ^6.0.0 |
Release Notes
FarazzShaikh/THREE-CustomShaderMaterial (three-custom-shader-material)
v6.2.1
v6.2.0
- Add
CustomShaderMaterial.clone()method - Update regex used to extract main function's body from user's shader code.
v6.1.1
v6.1.0
v6.0.13
v6.0.12
v6.0.11
v6.0.10
v6.0.9
v6.0.8
v6.0.7
v6.0.2
v6.0.1
v6.0.0
Rewritten from scratch, now with no dependencies, optimized performance and better type inference.
- Add
csm_Iridescence - Add
csm_Transmission - Add
csm_Thickness - Add
csm_UnlitFac- Mix factor between lit (
csm_DiffuseColor) and unlit (csm_FragColor) shading.
- Mix factor between lit (
- [BREAKING]: Removed official support for extending third-party materials and materials that already use
onBeforeCompile.- This is due to the complexity of the implementation and the lack of a good way to handle it.
- You can still extend materials, they may or may not work as expected.
Configuration
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I'm not entirely sure about merging this one @andretchen0 @JaimeTorrealba is a major but their release notes are not really helpful in understanding if there is a breaking change 🤔