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🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust

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Updates the requirements on [egui_extras](https://github.com/emilk/egui) to permit the latest version. Release notes Sourced from egui_extras's releases. 0.33.0 - egui::Plugin, better kerning, kitdiff viewer egui is an easy-to-use immediate mode GUI...

dependencies
rust

AllocationSizes can adjust the parameters given, it might be usefull to read them back to put a hard limit on the memory usage https://github.com/gfx-rs/wgpu/blob/afec4b73c8d5af2cbc9581ba163d143aa031daf8/wgpu-hal/src/dx12/suballocation.rs#L94-L95 Or even better, but I don't...

As [`storing format_args!() in a variable`](https://github.com/rust-lang/rust/pull/140748) is stabilized in [1.89.0](https://releases.rs/docs/1.89.0/#libraries), these can be changed. https://github.com/Traverse-Research/gpu-allocator/blob/673e4ecb503af4188e0ca576acd0dad681f22413/src/allocator/dedicated_block_allocator/mod.rs#L105-L118 https://github.com/Traverse-Research/gpu-allocator/blob/673e4ecb503af4188e0ca576acd0dad681f22413/src/allocator/free_list_allocator/mod.rs#L381-L394

Given that `gpu-allocator` is getting wider and wider use and that it intends to abstract over some platform specific elements when it comes to memory allocation `gpu-allocator` often get change...

What's the best way to allow threads to independently allocate/deallocate resources? Sticking `Allocator` in an `Arc` means that only one thread can allocate/deallocate a resource at a time. Does it...