TrainDoctor
TrainDoctor
@Seraphli apologies, I suspect the workflow failed and then the PR was passed over due to having to prioritize PRs without failed builds. It looks like the workflow worked this...
> @TrainDoctor I test the plugin in test store, but I find the plugin is not built properly. May I ask how the plugin is built? So I can fix...
@Seraphli your recent commit bundles our CLI binary into your defaults folder which will not accomplish anything other than shipping an unnecessary binary with a broken plugin. You need to...
> I have moved the python libraries into py_modules Please understand that these will not be deployed with your plugin unless you move py_modules into the defaults folder.
> I follow this repo, https://github.com/steam3d/MagicPodsDecky This repo didn't move py_modules into default And I tested the package locally, the plugin works. Ah, I think I missed a change in...
> I update the plugin using test-store. The plugin works fine on Steam family beta and decky loader beta. A user other than the plugin developer needs to submit a...
Need testers for this. Giving until the end of the month for this plugin to receive a proper testing report or the PR will be closed.
> Does this mean I need to find a tester for testing? Yes, just like any other plugin update/submission.
Adding onto this, I am mostly interested in the Game File Transfer over Local Network option which was originally called out. Right now no matter what ports I expose for...
@PartyWumpus if you could add some logic to detect the API rate limit that would be appreciated. @Seraphli, we can't do much about the rate limit itself though since that's...