ViRe
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A open-source VR mocap studio built in Unity
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ViRe is an open-source VR mocap studio built in Unity
Don't Worry about the last update being half a year ago. ViRe is still in development. I just have to get some VR Tracker to add the last key feature.
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ViRe can be used for anyone who wants to record motion, but cannot afford a huge and expensive motion capture studio.
All you need is a simple VR Setup. ViRe runs on top of SteamVR, the default asset to support all kinds of VR Headsets.
We made a video to showcase and explain ViRe. Simply click on the YouTube logo to watch it. The video is a little outdated compared to ViRes current style, but the general explanations still apply
ViRe definitely works with the following headsets
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It very well may run with other headsets as well, but we can't guarantee it (yet). If it works on an unlisted headset, do tell us.
ViRe is currently in the Alpha
It supports the tracking of the headset and both hand controllers. We are working on support for additional body trackers, and for every place you do not have a tracker, procedural bone movement will help out.
Support ViRe
If you'd like to help develop ViRe, feel free to download the open-source project, fork it and send us a pull request to update ViRe.
You can also support ViRe by donating on Patreon
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Talk to us
If you have questions about ViRe, got feature suggestions or just want to talk to us directly, you can join our Discord server.
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Feature development
Feature | Status |
---|---|
Motion tracking via controllers and headset | ✔ Working |
Recording to a BVH file format. Usable in Blender and other BVH supporting programs | ✔ Working |
Spectrator camera | ✔ Working |
Windows support | ✔ Working |
VR compatible menu | ✔ Working |
Motion tracking via Vive trackers | 📝 Planned |
Procedural leg movement w/o Vive trackers | 📝 Planned |
Linux support | ⚠ Unknown (see wiki) |
More to come with updates
Licensed under GNU GPL 3.0