Heal players on join
If a player is healed when they joined the server, then death potions would be less effective as people could just rejoin and spawn again. Simple solution I would think.
But, people could keep rejoining and crash the server. So when the server crashes they all rejojn at once. R.i.p
I think we should "Reset" a player whenever they join, so send them to spawn, wipe their inventories, heal them etc etc etc.
I am going to bump this. I am not sure as this would fit the contributing guidelines, and may be better placed in a 3rd party plugin due to the size of the change, but any opinions would be welcome.
@Wild1145 The size of the change does not matter, as long as PRs don't have a small change size (due to overhead of reviewing/accepting the PR).
I like the idea of 'resetting' a player.
@JeromSar Its more that I cant see this being more than a 4 or 5 line change to the login event?
@Wild1145 Agreed, so this issue can not be implemented in a PR.