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**Mesh Generation**

Open Toshiwoz opened this issue 7 years ago • 0 comments

It would be cool to:

  • [x] compile master branch of Godot and implement a new function to SurfaceTool: add_triangle_strip. Tested and no relevant improvement noticed.
  • [ ] Improve code so that it will share code between the function that generates on sphere and the one that generate on plain surface
  • [ ] Resolution parameter, that allow to slide a value so that it has less polygons and more detailed texture or vice-versa (or maybe 2 parameters, one for texture and another for mesh)

Toshiwoz avatar Sep 25 '18 04:09 Toshiwoz