GodotMapLoader
GodotMapLoader copied to clipboard
**Mesh Generation**
It would be cool to:
- [x] compile master branch of Godot and implement a new function to SurfaceTool: add_triangle_strip. Tested and no relevant improvement noticed.
- [ ] Improve code so that it will share code between the function that generates on sphere and the one that generate on plain surface
- [ ] Resolution parameter, that allow to slide a value so that it has less polygons and more detailed texture or vice-versa (or maybe 2 parameters, one for texture and another for mesh)