GodotMapLoader
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Allow to generate mesh using separate thread process
See, this documentation to know how to do it, shouldn't be too difficult: http://docs.godotengine.org/en/3.0/classes/class_thread.html
I also partially implemented this, but it seems that threads never end, so I just found a workaround that is create a new thread every time, obviously not the right solution. It also seems to be slower, I'll add a property that will allow the user to choose.