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At lower zoom levels earth's curvature should be taken into account

Open Toshiwoz opened this issue 7 years ago • 0 comments

It's partially implemented but there are some glitches, possibly related to precision errors. I tried with Vector3 and transform rotated method and lately quat slerp (that seems to work better but deforms pixels at lower latitudes).

Toshiwoz avatar May 16 '18 13:05 Toshiwoz