Tornado Tech
Tornado Tech
Example to use: ```yml - type: htnCompound id: TestCompound branches: - tasks: - !type:HTNPrimitiveTask operator: !type:UnPullOperator preconditions: - !type:PulledPrecondition isPulled: true - tasks: - !type:HTNPrimitiveTask preconditions: - !type:KeyBoolEqualsPrecondition key: AbilityIsReady...
Holy shit, it's pretty cool!
It looks like all edges should be added to the texture atlas, and then be used in `RenderCommandDrawBatch`, which would not just save the rendered texture, but also draw all...
Soo goood! The best thing that could be added to this is providing access to the loading screen in the modloader so that projects can change it, and not just...
> While this PR does add some fairly innocent convenience methods to `LocalizationManager`, this isn't going to address any of the _actual_ issues blocking different languages between client and server,...
> That really doesn't seem useful enough to warrant the extra complexity this introduces IMO. Now all prototypes Shared we do not have to make a separate folder with prototypes...
> Slight problem with this implementation then at least: content can't actually add more prototype paths with this PR. Why? ```cs using Content.Server._Harmony; using Robust.Server; using Robust.Shared.Utility; namespace Content.Server {...
> This is not a supported distribution method of the game for SS14 scenarios. If you actually want to be able to use this for an SS14 server, you cannot...