Toranks

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Another place that needs translatability are the properties of weapons that do not appear in abilities but do appear in the information screen, for example "suck" ![imagen](https://user-images.githubusercontent.com/40789364/232244804-e18088e9-b232-4642-ae19-22e3e68640a5.png) ![imagen](https://user-images.githubusercontent.com/40789364/232244817-cbfcaa21-1eb1-4aaa-a35e-ac5e98d09413.png)

In part 6, Lethalia and Efraim (as enemies) are constantly changing their titles, which looks very weird. I think that a simple solution would be to prevent titles being generated...

In other scenarios, years usually pass, which would justify the changes, but right in part 6 the action is continuous. But you're right that it's fun, especially with some random...

If I see that the map does narration spoilers, I can convert them to story messages with a flat black background. Anyway, most of the ones I've seen so far...

I have recreated the conversation with Councilor Charles to show him on the map instead of on prestart. This is the result: https://github.com/Dugy/Legend_of_the_Invincibles/assets/40789364/0add30b9-30a4-454c-b701-744ae1ed0a4a

It can also be moved to [story] [part] with the background you say. I did it this way because the conversation in prestart was quite linear with the one in...

Conditionals also work under [story] ![imagen](https://github.com/Dugy/Legend_of_the_Invincibles/assets/40789364/f68aea4c-5f68-4599-bfca-e29e11729a5e)

Possibly related, I see this glitch many often https://user-images.githubusercontent.com/40789364/229063536-08b2f465-7410-47f0-aa1b-5c1eccdc1b25.mp4