Toranks
Toranks
Another place that needs translatability are the properties of weapons that do not appear in abilities but do appear in the information screen, for example "suck"  
In part 6, Lethalia and Efraim (as enemies) are constantly changing their titles, which looks very weird. I think that a simple solution would be to prevent titles being generated...
In other scenarios, years usually pass, which would justify the changes, but right in part 6 the action is continuous. But you're right that it's fun, especially with some random...
If I see that the map does narration spoilers, I can convert them to story messages with a flat black background. Anyway, most of the ones I've seen so far...
I have recreated the conversation with Councilor Charles to show him on the map instead of on prestart. This is the result: https://github.com/Dugy/Legend_of_the_Invincibles/assets/40789364/0add30b9-30a4-454c-b701-744ae1ed0a4a
It can also be moved to [story] [part] with the background you say. I did it this way because the conversation in prestart was quite linear with the one in...
Conditionals also work under [story] 
Possibly related, I see this glitch many often https://user-images.githubusercontent.com/40789364/229063536-08b2f465-7410-47f0-aa1b-5c1eccdc1b25.mp4