Michael Palmos
Michael Palmos
I tested Unity 2021.1.5f1, 2020.3.6f1, and 2019.4.1f1 and it seems to work on all of them. Note that the standard shader will *not* work while using `DrawMeshInstancedIndirect`, only `DrawMeshInstanced`. With...
> This is an excellent demo and has potentially solved a large headache I've been dealing with for a while. You mention several times in the blog post the idea...
> I'm fairly new to this aspect of Unity so forgive if this question is naive; > > > > In the examples utilizing DrawMeshInstancedIndirect, you call SetBuffer on the...
So glad to hear that Wired is working on Wayland! Thanks for the report. I thought that notifications would need to be handled by the WM or something in Wayland,...
Idle behavior is currently done using XSS, bah!
Yeah, XWayland is definitely doing some heavy lifting. I'm not quite in a position to properly support Wayland yet, as I think it would require a lot of research to...
No progress. I'm not really working on this anytime soon. I'm open to any pull requests in this area. What are the actual issues at the moment? Monitor following doesn't...
Why is it not guaranteed?
Right, that's because it is not required for a notification to have body text, only summary text, e.g.: `notify-send "summary"`. I'll edit that section to make it a bit clearer...
I agree, the config can get pretty unwieldy. I like these ideas, thanks! The config format we're using doesn't automagically support either of these, but: - We could probably add...