Michael Palmos

Results 98 comments of Michael Palmos

So bizarre. I tried a bunch of different coordinates to see if it changed after the latest master change, but it seemed to always be on top. I'll have to...

I still can't reproduce, but would you guys mind trying the latest master?

Correct this is intended behaviour currently. What you describe *should* have been the intended/the behaviour of the first implementation before this issue, but didn't *seem* to be working that way....

It looks like the culprit of a divide by zero in `line.vert` where we calculate the perpendicular vector: https://github.com/Toqozz/bevy_debug_lines/blob/7331c32ab2421190f2e80848ded53d2f9bde3770/src/line.vert#L62-L63 If p1 and p2 (line start and end) are on the...

That's something I considered. The problem I have is that people are going to get lines that look buggy if they're not looking at them from the "correct" angle. Here's...

Thanks for the suggestion! Yeah, I really hate the way we do 2d/3d separation at the moment, and I'm looking at anything I can do to make it... not crap....

Hmmm... this could be a few different things, and it's hard to really narrow it down without seeing any code. Is this a save/load issue? Does the inventory work normally...

Hey, this is the best place to contact as others can benefit from the conversation as well. You'll have to elaborate a bit more on what you've done and what's...

I can't see anything obviously wrong with your implementation. You have the right idea with the `particleRadius` in `AdjustCollisions`. I assume that everything works correctly without `particleRadius` in the mix,...

Please don't bump, I'm just busy! I added thickness for circles to my rope sim again (https://gist.github.com/Toqozz/23726eae4b39c0f7e314a83987f9a911) -- just added line 71, and changed line 327 -- and was unable...