screeps
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small fixes and improvements
improvement for manual commands
- respawnMe
improvement for room visuals:
- added
1st Role/Queue
fixes:
- handleReviveRoomQueueCarry: controller level should be at level 2 or above
- isConstructingSpawnEmergency: wrong order => set value before reading it
- checkForRoute: should use highway
- reviveMyNow: do not send nextroomer if there are hostiles => less energy waste
- some spaces
- typo/missing spaces in prototype_room_find.js
- harvestCommodities: move minRCL and range to config
- findAttackCreeps: do not attack friends
- ttl in creep queue, higher controller level => shorter ttl
- typo/missing spaces in prototype_room_costmatrix.js
- useHighway more often for carry, claimer and nextroomer
- avoid hostile rooms
- repairer found energy behind a wall, can not pickup
- new line before: module.exports
- hostileCreepCount not found
- suppress Deleting from memory for empty objects