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small fixes and improvements

Open mschultheiss83 opened this issue 2 years ago • 0 comments

improvement for manual commands

  • respawnMe

improvement for room visuals:

  • added 1st Role/Queue

fixes:

  • handleReviveRoomQueueCarry: controller level should be at level 2 or above
  • isConstructingSpawnEmergency: wrong order => set value before reading it
  • checkForRoute: should use highway
  • reviveMyNow: do not send nextroomer if there are hostiles => less energy waste
  • some spaces
  • typo/missing spaces in prototype_room_find.js
  • harvestCommodities: move minRCL and range to config
  • findAttackCreeps: do not attack friends
  • ttl in creep queue, higher controller level => shorter ttl
  • typo/missing spaces in prototype_room_costmatrix.js
  • useHighway more often for carry, claimer and nextroomer
  • avoid hostile rooms
  • repairer found energy behind a wall, can not pickup
  • new line before: module.exports
  • hostileCreepCount not found
  • suppress Deleting from memory for empty objects

mschultheiss83 avatar Feb 26 '23 12:02 mschultheiss83