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A simple plugin to make curved TextMeshPro texts using a mathematical function

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Hi, Just a note. I had problems when doing mechanim animation. The TMPro_Text was disabled and got enabled around the middle of the animation. Also, I constantly rotated the text...

Hey! I love this plugin, but I noticed a bug with the curvature of text resetting. Sometimes I work with just one monitor due to working from a laptop, hence...

Thanks for this great script! I just needed to be able to flip the text the other way so I added a little toggle to do that. If you check...

Suggestion to add: `private void OnTransformParentChanged() { m_forceUpdate = true; }` In the TextProOnACurve class.

Rather than using `Update` and comparing properties every frame, this whole thing can be simplified using the `TextMeshPro.OnPreRenderText` event, which was purpose-built for modifications like this. [Here's a forum post](https://forum.unity.com/threads/reveal-effects-through-animating-vertex-positions.927344/#post-6069747)...

If you're looking to curve the text like it would appear around cylinder, here is a quick code edit to the original TextProOnACircle to make that happen ```c# using UnityEngine;...