NEI-Integration
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Mods to add handlers for (Suggest mod support here)
The following mods could still use NEI handlers.
- Better Beginnings
- Advanced Crafting Table
- Kiln
- Brick Oven
- Smelter
- Campfire?
- Big Reactors
- Reactor fuel/waste
- GrowthCraft Cellar
- Fruit Press
- Ferment Barrel
- Brew Kettle
- Aether II
- Altar of Light
- Incubator
- Custom NPCs
- Carpentry Bench
- Necromancy
- Sewing Machine
- Clockwork Phase
- Clockwork Assembly Table
- ProjectE
- Energy Collector
- Soul Shards: The Old Ways
- Soul Forge
More mod support can be suggested in the comments.
For the Harvestcraft thing: Pam forgot to put the actual java classes in, thats why they are not loading. Code: https://www.dropbox.com/s/fkhco85tut8eaih/harvestcraft-nei.zip?dl=0
Thanks :+1:
For Thaumcraft there is already a separate plugin :) :http://www.curse.com/mc-mods/minecraft/225095-thaumcraft-nei-plugin
Added in the suggestions from three other issues. Sorry about the 'no progress at all' thing lately, my time has been quite limited.
Cannot wait to see some progress on the plans that you have in mind! :)
What's your take on an IC2 handler? There are alot of new machines in IC2X that don't have handlers, such as the fermenter, the new canning machine (where coolant is made), and others. I know traditionally NEI support has been a pain for IC2, but I do know they rewrote their crafting handler recently, and at least GregoriousT (of gregtech) thinks it's much better.
Tinkers steel works :)
Also Pixelmon? I mean Anvil recipes.
@Timeslice42: IC2 has its own internal NEI handlers. Therefore, the mod's developers are responsible for adding their own NEI handlers for their new machines. I don't want both NEI Integration and IC2 itself adding handlers for it; that would be a mess.
@Dominance: I might reconsider that one. I initially hesitated because I thought the author of the mod was going to add NEI support by themselves already.
@Xen1290: To be honest, I'm not keen on adding such a big mod to my dev environment for such a minor feature, sorry :(
@Tonius no problem! Thanks for the answer! I hope Pixelmon Team add the Anvil NEI Handler by themselves in the future :+1:
Thanks for the reconsideration Tonius. I really think that is a major feature missing from the mod. I am dreading the how to make steel or MT custom items issues poping on my tracker.
How about a handler for binnie's mods, specifically extra trees?
Do you support BuildCraft assembly table somehow? I read some info about NEI Integrations supports BC, but I do not see it in the source and it does not work in my custom modpack.
@hron84 Get Buildcraft Compat in buildcraft website.
@Xen1290 I have Buildcraft Compat 7.1.3, and assembly table recipes don't show up. There should definitely be assembly table integration.
@bigyihsuan In the BC config make sure you have the "hideFacadeRecipes" set to false.
@Timeslice42 That would show ALL of the facade recipes. What I'm talking about is the chip recipes, gate recipes, color wire recipes, etc.
It works for me. Check if you use the latest BC Additions because it needs to match with BC API.