MathExtensions
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MathExtensions is a library for .NET with simple and useful extensions methods regarding various mathematical domains: combinatorics, sequence analysis, sequence generation and sequence manipulation,...
Math Extensions
Math extensions for .NET is a library with useful methods doing recurring mathematical, stastical and analysis operations.
There are methods for combinatorics and sequence analysis, generation and manipulation.
Combinatorics
Assume we have this string:
var source = "abc";
We can use the Combine, PartialPermute and Permute methods to obtain the following results:
Combine
In this example we get combinations of the string "abc" taken at groups of 2 without repetition. Remember that elements' order doesn't matter, when speaking of combinations.
var result = source.Combine(2, GenerateOptions.WithoutRepetition);
Output:
ab
ac
bc
PartialPermute
In this example we get partial permutations of the string "abc" taken at groups of 2 without repetition. In this case order does matter.
var result = source.PartialPermute(2, GenerateOptions.WithoutRepetition);
Output:
ab
ac
ba
ca
cb
Permute
In this example we get permutations of the string "abc" without repetition.
var result = source.Permute(GenerateOptions.WithoutRepetition);
Output:
abc
acb
bac
cab
cba
Sequence Analysis
FindSequenceKind
This method analyze a sequence and returns the sequence kind if a pattern is found.
var sequenceA = new[] { 2, 4, 6, 8, 10 };
var sequenceB = new[] { 3, 9, 27, 81 };
var thisIsAmbiguous = new[] { 2, 4 };
Console.WriteLine(sequenceA.FindSequenceKind());
Console.WriteLine(sequenceB.FindSequenceKind());
Console.WriteLine(thisIsAmbiguous.FindSequenceKind());
Output:
Arithmetic
Geometric
Indeterminable
Sequence Generation
Arithmetic
This method generates an arithmetic sequence between the specified lower and upper limits, given an additive constant.
var arithmeticSequence = SequenceGeneration.Arithmetic(5, 5, 50);
Output:
5
10
15
20
25
30
35
40
45
50
Fibonacci
This method generates Fibonacci numbers between the specified lower and upper limits. In this example we generate Fibonacci numbers between 10 and 1000:
var fibonacci = SequenceGeneration.Fibonacci(10, 1000);
Output:
13
21
34
55
89
144
233
377
610
987
Geometric
This method generates a geometric sequence between the specified lower and upper limits, given a multiplicative constant.
var geometricSequence = SequenceGeneration.Geometric(2, maxValue: 64);
Output:
1
2
4
8
16
32
64
PrimeNumbers
This method generates a prime numbers sequence between the specified lower and upper limits, using a Sieve of Eratosthenes based algorithm.
var primeNumbers = SequenceGeneration.PrimeNumbers(maxValue: 50);
Output:
2
3
5
7
11
13
17
19
23
29
31
37
41
43
49
Triangular
This method generates a triangular sequence between the specified lower and upper limits.
var triangularSequence = SequenceGeneration.Triangular(maxValue: 20);
Output:
1
3
6
10
15
Others IEnumerable<T> extensions
RandomOrDefault
As you can expect, this method returns a random element from a list or default(T) if the list is empty.
Shuffle
This method returns the same list with elements' order randomized.
TakeRandom
Works as Take but the elements are taken randomly instead of orderly.
TakeRandomWhile
Same here, works as TakeWhile but elements are taken randomly instead of orderly.
License
Math Extensions is released under MIT License.