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(1.12) Memory Leak: FBP#originalEffectRenderer

Open Meldexun opened this issue 4 years ago • 0 comments

Steps to reproduce issue: When joining a world the FBP#originalEffectRenderer will be updated to save the vanilla particle manager instance but at this point the particle manager has already a world asigned. Thus the first loaded WorldClient instance will stay in memory forever.

MC Version: 1.12.2 FBP Version: 2.4.1 Forge Version (e.g. 2604): 1.12.2-14.23.5.2860

Meldexun avatar Dec 21 '21 02:12 Meldexun