carpg
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Character improvements
Actions
- jumping
- swimming above water
- diving
- sleeping in bed
- sneaking
Add sneaking skill (subskill hide and move silently) and perceptivity (subskill hear and sight).
Player should have ability to sneak so enemies will don't notice him. Surprise attack do extra damage.
Enemies can detect sneaking units by sight or hear (or some supernatural abilities).
Key for sneaking C or Ctrl.
Perks and item effects for sneaking bonus.
- climbing
Allow player and ai to climb over small obstacles (like in Gothic). Units should take damage when falling from height. This will require adding many new animations to almost all units. Some units may walk directly on walls (spider).
Jump distance and climbing speed is affected by athletics skill.
+ Some flags for unit (DONT_CLIMB).
- crouching
- detect trap, after detecting trap mark area as red, unit can inform other units about trap (or not and let them step into it)
- disarm trap
- set traps
- walk on line
- climb line, walk over rope
- climb ladder, ladder under ceiling
- climbing walls
- beams and columns for climbing
- swimming (diving, drowning)
- gripping edges [chwytanie krawędzi]
- sliding
- stealing
- pick lock
- break lock
- rage - lasts for 10+endurance but attacking make it last longer, multiple rage levels, player start burning
Abilities
- rogue
- throw poison dagger
- backstab - bleeding, increased damage/stun
- sneaking/hide
- stealing
- smokebomb - hide
- hunter
- camouflage
- snare trap
- arrow skill shot
- entangle, entangle arrow
- charm animal (skill)
- warrior
- wide attack
- shield bash
- create elemental - water (swamp, acid), fire (blackfire), ice, rock (magma), air (miasma)
- create elemental with human shape
- nature spells
- rust/unrust spell
- spells changing capacity
New classes
- paladin
- barbarian (barbarian clothes +damage -haggle; axe2, light armor, vodka, healing potions)
- north barbarian (cold resistance, different clothes, javelins)
- battle mage
- bard (weapon for picked skill or short blade)
- cleric (priest use robe and is better at spellcasting, cleric is battle priest, use armor)
- druid
- priest (priest use robe and is better at spellcasting, cleric is battle priest, use armor)
- monk
- blood mage - can use his hp to cast spells, or others hp
- warlock [czarnoksiężnik] - like mage but use willpower, gain power from bound to demons/fay/other power
- necromant
- hydromage
- demonolog
- citizen - start at 0 level without perks
- merchant
- traveling alchemist class (xwolkloiz after quest)
- create healing potions & other
- throws damaging potions at enemies
- collect ingridients and craft potions for selling (for hair growth & other)
- battle mage
- battle cleric
- duelist
New perks
- Perks
- weapon expert/master (multi, warrior, ?)
- 25% decreased bruises damage (alcohol +25%)
- lone wanderer (+10 survival, +10% travel speel when alone)
// strength
StrongerBack, // (80 str) [C StrongBack] +50% carry
VeryAggressive, // (80 str) [C Aggressive] +30 atk
Berserker, // (100 str) [C VeryAggressive] +60 atk
HeavyHitter, // (70 str) +10% power attack
// dexterity
Careful, // (60 dex) +10 def
EnhancedMobility, // (80 dex) [C Mobility] +25 mobility
Finesse, // (75 dex) +5% critical chance
CriticalFocus, // (90 dex) +50% critical damage
Dodge, // (100 dex) dodge one attack every 5 seconds
// endurance
Toughter, // (80 end) [C Tought] +250 hp
Toughtest, // (100 end) [C Toughtest] +500 hp
IronSkin, // (80 end) [C HardSkin] +30 def
DiamondSkin, // (100 end) [C IronSkin] +60 def
ExtraordinaryHealth, // (75 end) +1 hp reg
Energetic, // (55 end) +stamina
VeryEnergetic, // (85 end) [C Energetic] ++stamina
Adaptation, // (90 end) poison immunity
IronMan, // (100 end) 10% protection
// inteligence
Educated, // (60 int) more exp
// charisma
Leadership, // (60 cha) more exp for heroes
Charming, // (70 cha) more gold from quests
// single handed
SingleHandedWeaponProficiency, // (25 shw) +10 atk
SingleHandedWeaponExpert, // (50 shw) [C SingleHandedWeaponProficiency] +20 atk, +25% crit damage
SingleHandedCriticalFocus, // (75 shw) +5% crit
SingleHandedWeaponMaster, // (100 shw) [C SingleHandedWeaponExpert] +30 atk, +50% crit damage
// short blade
ShortBladeProficiency, // (25 shb) +10 atk, +5% crit
Backstabber, // (50 shb) increased backstab damage, double crit chance (5/10->10/20%)
ShortBladeExpert, // (75 shb) bleeding
ShortBladeMaster, // (100 shb) [C ShortBladeProficiency] +25 atk, +10% crit
// long blade
LongBladeProficiency, // (25 lob) +15 atk, +5% crit
DefensiveCombatStyle, // (50 lob) +25 def
LongBladeExpert, // (75 lob) bleeding
LongBladeMaster, // (100 lob) [C LongBladeProficiency] +30 atk, +10% crit
// axe
AxeProficiency, // (25 axe) +15 atk, +5% crit
Chopper, // (50 axe) +10% power attack
AxeExpert, // (75 axe) +50% crit damage
AxeMaster, // (100 axe) [C AxeProficiency] +40 atk, +10% crit
// blunt
BluntProficiency, // (25 blu) +15 atk
Basher, // (50 blu) critical hits deal extra damage and stun
BluntExpert, // (75 blu) +30% crit damage
BluntMaster, // (100 blu) +40 atk, +5% crit
// bow
BowProficiency, // (25 bow) +20 atk, +5% crit
PreciseShot, // (50 bow) zoom when holding, increase accuracy, +15% crit
BowExpert, // (75 bow) [C BowProficiency] +50 atk, +10% crit, +15% crit dmg
BowMaster, // (100 bow) shoot two arrows at once, second deal 50% damage if hit same target
// shield
ShieldProficiency, // (25 shi) +10% block power, less stamina used
Shielder, // (50 shi) [C ShieldProficiency] +25% block power, less stamina used
BattleShielder, // (75 shi) +50% shield damage, can criticaly hit and stun
MagicShielder, // (100 shi) +50% block power, less stamina used, no penalty for blocking magic attacks
// light armor
LightArmorProficiency, // (25 lia) +10 def
LightArmorMobility, // (50 lia) +25 mobility
LightArmorExpert, // (75 lia) [C LightArmorProficiency] +30 def
LightArmorMaster, // (100 lia) dodge
// medium armor
MediumArmorProficiency, // (25 mea) +15 def
MediumArmorAdjustment, // (50 mea) +50% armor mobility
MediumArmorExpert, // (75 mea) [C MediumArmorProficiency] +40 def
MediumArmorMaster, // (100 mea) 5% protection
// heavy armor
HeavyArmorProficiency, // (25 hea) +20 def
HeavyArmorAdjustment, // (50 hea) -50% armor weight, +25% armor mobility
HeavyArmorExpert, // (75 hea) [C HeavyArmorProficiency] +50 def
HeavyArmorMaster, // (100 hea) 10% protection
// athletics
HealthyDiet, // (25 ath) +50% natural healing, food heal for longer
Strongman, // (50 ath) +25% carry
BodyBuilder, // (75 ath) +200 hp
MiracleDiet, // (100 ath) [C HealthyDiet] +100% natural healing, food instantly heal for more
// acrobatics
Sprint, // (25 acro) allows sprint
Flexible, // (50 acro) +25 mobility
LongDistanceRunner, // (75 acro) +100 stamina, can longer sprint
Hyperactive, // (100 acro) faster stamina regen, smaller delay
// haggle
TradingContract, // (25 hag) allow allies to use you haggle skill if better (ratio of train skill goes to owner), works with perks below
ExtraStock, // (50 hag) better/more items in shops
FreeMerchant, // (75 hag) can sell items anywhere
MasterMerchant, // (100 hag) buy=sell price
// literacy
DecryptingRunes, // (25 lit) allow to use magic scroll
- Skill plus works different, for example warrior have 10 in weapons, but after plus he have 25.
- History perks for all classes
- guard (warrior)
- nobleman
- raised by wolfs (hunter/barbarian/druid) - illiterate
- Negative perks
- Unlucky, // 1/2 critical hit chance
- wisdom ?
- Start perks
- FilthyRich, // [C] +100k gold, better items
- MilitaryTraining, // +50 hp, +5 atk/def
- crafting tradition (+10 crafting)
- pacifist (-to combat skills, +non combat skills, can't take aggressive perk)
- Affecting
- natural healing speed
- found gold/items
- attack (without weapon, shield)
- block
- armor penetration
- surprise damage protection
- armor pen protection
- attack speed
- move/rot speed
- elemental protection
- weapon block
- stunning attack
- cleaving attack
- mana
- mana regeneration
- growing hp/mana reg (bigger reg when smaller value)
- faster lockpicking
- armor - critics protection
- Ideas
- genocide - hunter gains bonus and can train new enemy after killing all hated enemies
- crafting expert (require 20 crafting, +10 crafting for item type)
- teaching genius - can train to be better then himself +10% (with 80 str, can train to 88 ?), maybe need to be better
- fast teacher - speed up training for same effect (7 days->3 days->1 day ?)
- enchanted evolution - (there are X point (100) that are distributed among stats/skills/resistances as required)
- beauty - reduce natural armor, increase persuasion
- unbreakable cycle - druid after death is reincarnated, gains bonus to attributes/skills
- run & shoot - faster movement while shooting bow
- riding bow - remove penalty when shooting bow and riding
- photosynthesis - depends on connection with nature (class x level (druid-2, hunter-1, barbarian-0.25), green hair color, skin etc)
- longer rage
- greater rage (+str con)
- enrage allies (start rage for followers)
- attack rage (hitting enemies increase rage time)
- burning rage
- elemental affinity (multiple levels) - increase proficiency in single elemental, decrease mana usage, resistance, susceptibility to opposed element, pseudo spell abilities, visual effects (fire hair etc)
- split feats between start/history/sex etc (feat type)
- chance to see encounter and escape before it happens, better encounters
- Old perks
New skills
- persuade
- survival (makeshift weapons/ammo, trophies from enemies, avoid encounters, special encounters)
- rage skill ?
- attack
- two handed weapon (type) - sword, polearm
- ranged weapon (type) - crossbow, slingshot
- defense
- evasion ?
- magic
- nature magic
- gods magic
- mystic magic
- concentration
- spellcraft
- identification
- summoning
- fire/cold/water/earth/air/white/black/poison/teleportation/transmute magic
- hexes, charms, conjurations
- necromancery
- creating magic items (need better/shorter name)
- theft
- sneaking
- lock picking
- steal
- disguise
- traps
- other
- animal empathy - taming animals, heirloom - ice wolf
- crafting (smithing)
- healing
- ride (type) - horse
- teaching - allows training other like trainer, TEACH points allow to train to train min(TEACH,attrib/skill), but it's counted like dexterity when above
- climbing
- music (type) - for bard
- intimidation - [siła zwiększa/ekwipunek ale się nie szkoli]
- knowledge (type) - monsters
- using magical items (used by non mages to use scrolls etc)
New races
- elf
- dwarf
- half-ling
- orc
New animations
- sit on ground
- chopping tree
- cut wood using saw
- prying
- sleeping on bed
- pickup item (item disappear in middle)
- drop item (item is visible dropping)
- dialog yes (move head)
- dialog no (shake head)
- dialog please
- dialog threatens
- dialog take out weapon to threaten
- charging spell in hands
- reading book in hands, on desk
- searching bookshelf
- two animations of falling, front and back, for example when boulder is rolling on player it depends on player rotation which animation use, rotate player
Name generator
- hunter names "X from Forest Y"
- barbarian/hunter/druid are never from town, always from village
- Axe the Axe
Model
- rotate head, look at enemy in combat
- synchronized talking mouth
- skin colors
- age texture
- eyes as different model - to allow different textures, colors, rotation
- better player appearance system (like in skyrim ;P)
- player attributes connected to appearance (high strength - more muscles, high dexterity - thin)
- betters text to lips synchronization
- units tattoo (normal, magical)
Other
- character (good, neutral, evil), changing
- shove people when running/walking like in assassins creed
- npc age, decreasing attributes
- epic abilities of high attribute/skill
- attached sound are using player head position, unit talking comes from head position; height point for texts above unit
- new attributes: luck, beauty
- hiding back arrow in hand
- battle system (character automatically aims to hit with weapon if its too far/near, blocking); combat between ai is fully dice rolls, but looks like they fight in real combat
- alterego - change apperance/character - allow for example to rob caravans and reputation goes to this new character
- bipolar affinity (fire & ice, like Hel from smite)
- divide classes into groups - tank, assassin, support