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Poor global pathfinding

Open Tomash667 opened this issue 7 years ago • 0 comments

Version: 0.8

Unit sometimes try to move thru building, reason unknown, speed 10 and see for yourself. Unit pathfinding is poor - units blocks each other.

Check pathfinding in forest, currently in alchemist quest he runs on 90* angles.


TODO:

  • burn quadtree map
  • unit avoidance
  • tests two ai's moving for each other
  • tests for ai follow around buildings, inside

Tomash667 avatar Sep 19 '17 10:09 Tomash667