carpg
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Poor global pathfinding
Version: 0.8
Unit sometimes try to move thru building, reason unknown, speed 10 and see for yourself. Unit pathfinding is poor - units blocks each other.
Check pathfinding in forest, currently in alchemist quest he runs on 90* angles.
TODO:
- burn quadtree map
- unit avoidance
- tests two ai's moving for each other
- tests for ai follow around buildings, inside