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Misc game changes

Open Tomash667 opened this issue 7 years ago • 0 comments

Epic for changes that don't fit anywhere.

Changes

  • spawning corpses with items in dungeons
  • iron golems spawn almost never
  • same armor for guards / militia (maybe with some logo), currently they have too bad armor in city (padded & hide)
  • militia in villages instead of guards (worse equipment)
  • guards standing next to gate
  • multiple guards patroling city
  • random hunters inside forest
  • gods (good, neutral, evil for a start), domains, temples, altars
  • team combat in arena (2v2, 3v3 etc)
  • allow multiple animations of same type (die, pain etc)
  • footsteps on snow, mud
  • precalculated unit/item/party levels - ai knows what items are trash by comparing item to party level, can add option to sell trash items
  • global play time stat
  • symbols on city guards armor/shield
  • allow to change unit appearance (hair style/color) by using some NPC
  • allow multiple units to loot corpse/chest at same time
  • named npc teams, allow player to name his team
  • saving team shares
  • allow players/npc to work as:
    • guard
    • farmer
    • woodcutter
    • miner
    • merchant
  • blacksmiths specialization (one makes best heavy armor, other axes etc)
  • dropping items physics (don't put them exactly in same point)
  • xar have black shield, the wall is found in other place
  • don't reset all stock every day
  • interpolate units position/rotation
  • better items generator - use min/max price
  • object/unit material (used for sound settings)
  • hire mercenaries - pay gold per day and at start + % small share
  • recruit heroes - pay for hero healing/debt, % normal share
  • team resources
    • pay bandits using team gold, take from all, not only from leader
    • use matrix credit, when two people own money each other, zero it
    • better info about getting gold from dividing, from pay credit
    • spliting share in inn/base, selling items, buying new/potions, trading items
  • what makes a computer opponent feel alive? http://gamedev.stackexchange.com/questions/16571/what-makes-a-computer-opponent-feel-alive
  • encamp
  • size of weapon/shield/bow depends on scale of unit (currently, but do i want them to scale?)
  • fast travel to middle of city
  • synchronize animation of walking/rotation with speed (for example pressing and releasing W,W,W,W,W), better speeding up/slowing down (use walk animation at first, then run)
  • player saved characters that can be used in single/multi player game
  • infinite game http://www.gamedev.net/page/resources/_/creative/game-design/the-infinite-game-r3045
  • allow units to change groups (from bandits to citizens etc)
  • unit flags (can't steal from, can't kill)
  • magic glyphs
  • base armor per unit type that can be used when mesh is missing
  • alert range depends on sound (not const, walls obstruct that range etc)
  • npc group scouts
  • multiple random texts after dying
  • F2_MELEE used by normal units
  • animation of moving and standing up after fall
  • ability to don't take out shield and use only weapon but still heaving it equipped
  • custom bbox for mushroom to allow it to be partially in ground
  • speed of news spreading around world
  • usable, option if can talk with unit using usable and when (always, at animation point 2,3 etc)
  • npc generator like in gta - spawn units using usables
  • unk disappear after death
  • particle effect when unit have quest item
  • open wanted letter in fullscreen, show face
  • faster potion using, take out weapon after drinking, allow drink potion after potion and then take out weapon
  • inn brawl fist fight
  • openable city gates, mechanism
  • better gold split with credit, paying credit still get some part from that
  • tournament - don't repeat for final fight (X vs Y, starting fight X vs Y)
  • rescale alcohol values - contest is always for extra rounds
  • attach sounds to scene node, not to unit
  • join herodata with unit, anyone can join team etc
  • campfire deals damage, avoid by ai
  • arrow on hit - update trail particle to final position
  • randomized order of spawned objects
  • hitting manequins - sound
  • drinking contest reward - magic moonshine
  • stacking add item msgs
  • better message when goblins steal bow
  • start version check thread start at loading screen
  • drinking contest/tournament reward should be only possible to get in settlement when it was won
  • crafting:
    • weapons/armor
    • allow player to hire NPC
    • more potions

Ideas

  • glory everlasting (i don't know what it will be but i like this name, something with angels :) )
  • shattering sky (like window) - world end event
  • units on paintings looking at player
  • using pole to press button
  • using rope to use leaver
  • hunters guild, quests (wielki łowczy), bad wolf boss

Tomash667 avatar Aug 17 '17 08:08 Tomash667