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FiveM C# Menu API. Designed specifically as a replacement of NativeUI for vMenu. Full safezone scaling supported, both left and right aligned menus supported.

Results 8 MenuAPI issues
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I can see a problem when people are making resources and people wanting to put there own spin on the menu well this will allow for the ability to change...

Listening to the Menu Keys seems unecessary when the key is 0, and this thread uses quite a bit of resources with the native calls, so simply returning when the...

I was going to do this, I forked the repo and everything, but I determined that I just don't have the time right now. It would be good to update...

This adds a modify menu which allows the selection of parents like the scaleform of the creative character. ![Screenshot_1](https://user-images.githubusercontent.com/43145127/85518866-01d23f80-b601-11ea-82a1-f2e046aff1c3.png)

I'd love to see a toggle in the `Menu` class to draw the `MP_MENU_GLARE` Scaleform on the header (like in GTA Online): ![image](https://user-images.githubusercontent.com/35628223/83953879-1e6a2b80-a83c-11ea-9092-3599011ade68.png) Here's an example of an implementation in...

I added the `MenuToggleKey` property to the Menu class. The script no longer checks if the one main menu opening key is pressed, but iterates through all registered menus and...

Hello, I tried almost all the versions of MenuAPI and they all work but the menu seems to be invisible? Im able to control the menu but I cant see...

Supports custom streamed fonts to be used.