SFML-switch
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Dynamic strings segmentation fault
Subject of the issue
Dynamic strings rendered at different sizes crash SFML when running in Yuzu.
(Note: It's possible it also crashes a real switch, but I don't have one on hand to test with right now) (Note 2: It's also possible I don't know how C++ works)
Your environment
I'm using the latest release in this repository, and can successfully build using the provided Makefile in your example on MinGW (Msys2)
Steps to reproduce
Uncomment the line marked // <--
HERE to reproduce
extern int main()
{
Result rc = romfsInit();
sf::Font font;
if (!font.loadFromFile("romfs:/sans.ttf"))
{
printf("Font not loaded\r\n");
return EXIT_FAILURE;
}
sf::VideoMode mode = sf::VideoMode::getDesktopMode();
sf::RenderWindow window(mode, "Hello World SFML Window");
while (window.isOpen()) {
sf::Event e;
while (window.pollEvent(e)) {
printf("Event: %u\n", e.type);
}
window.clear();
std::string str("Hello");
// str += ", world!"; // <-- HERE
sf::Text message(str, font);
message.setCharacterSize(60);
window.draw(message);
window.display();
}
return EXIT_SUCCESS;
}
Expected behavior
The top left should say Hello, world!
Actual behavior
Also causes a crash dump on actual hardware.