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Forcing 10-bit and/or HDR on startup

Open agentirons opened this issue 2 years ago • 2 comments

I have attempted to use tev on my Windows 10 laptop, connected via HDMI to a 10-bit HDR monitor (LG 27GP950-B), but when the console window opens it always states: INFO Launching with 8 bits of color and LDR display support.

I have confirmed that HDR is turned on in Windows display settings, as well as the Nvidia control panel. I've tried switching resolutions and framerate lower to enable higher bit depth. I have an iMac M1 that connects to the monitor as well, and it has no trouble running tev in HDR mode and correctly displaying a test .exr I have, so I know the monitor will do it and the cable is good.

Is there any way to force these options as flags that I'm not seeing?

agentirons avatar Jun 03 '22 21:06 agentirons

Looks like HDR is supported by nanogui only on Mac so far. I don't see a way to enforce it a the moment - only to disable it (ldrFlag).

Tev

https://github.com/Tom94/tev/blob/93d05c5cbb44f1b129c3455eed8490d5c9978e40/src/main.cpp#L467-L473

Nanogui

https://github.com/mitsuba-renderer/nanogui/blob/abd03f651b2e8fd168c30a5301d5348712198776/src/common.cpp#L210-L216

diiigle avatar Jun 04 '22 05:06 diiigle

Hi there, unfortunately nanogui seems to only detect HDR capability (and, I suppose, support it) on Apple / Metal. See

std::pair<bool, bool> test_10bit_edr_support() {
#if defined(NANOGUI_USE_METAL)
    return metal_10bit_edr_support();
#else
    return { false, false };
#endif
}

However, you could try forcibly using a floating-point frame buffer by hardcoding the capability10bit and capabilityEdr variables, mentioned above by @diiigle , to true and checking whether it gives reasonable results.

Tom94 avatar Jun 04 '22 05:06 Tom94