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A high performance, editable terrain system for Godot 4.

Results 113 Terrain3D issues
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Fixes #43 Partially addresses #368 This PR extends the asset dock to include mesh assets. A PackedScene can be dropped in, meaning a .glb, .fbx asset, or a .tscn. It...

de-tiling improvements as well. ( fixes #145 ) Currently ~~5 bit angle, 11.25 degrees, 360.~~ 4 bit angle, 22.5 degrees, 360. 3 bit scale, 20 scale step, Toggles for scale/uv...

## Update by TokisanGames Separates the monolithic storage resource file into one file per region. This PR extends off of #433 so appears to include API renames. View this PR...

enhancement
big terrains

### Description Painting wetness introduces a roughness modifier that can increase or decrease roughness (-0.5, 0.5). Consider, instead of allowing rougher values, move the range to (-1, 0). (-0.5, 0)...

enhancement
idea

### Description The shader could be simplified a lot and made a lot faster if the ground textures were baked. It could be part of an optimization where there is...

enhancement

### Description * Save tools_settings * Save Asset dock zoom * Mesh vs textures * ~~Move all window ProjectSettings to EditorSettings~~ (fixed in #340)

enhancement

This update has two main goals, one is to remove any responsibility for storing and maintaining core Terrain3D parameters off of the glsl side and into the material with c++....

Admin edit: * Should also address #106 * Test #341 * Test #328 * Test #329 * Test #397 ------- Fixes #161

It may seem confusing but the idea is that when painting a color you can go to the surface list, select the material you want and it will only paint...

enhancement
good first issue

### Description the flatten tool could do with an align with view, so that it flattens only across the horizontal view space and a "flatten to brush center" toggle as...

enhancement