CellPond
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Wiki?
Why don't we have a wiki? Could you or someone else write one @TodePond? Or is it all "a secret"? -_-
it's a secret :)
At some point, I believe we should get a wiki... (idk when)
Unofficial Community Wikipedia here we come
Well I know a few things that aren't said anywhere: After double-clicking, the world regenerates. Now the part that isn't known is that 0-6 can set the amount of iterations of that generation happen. Also, + enables loop-around for the world and - disables it. Also, [SHIFT] + (Scroll) changes the brush size.
By right-clicking, you can cycle through a few different preset colors, including the background. By holding shift while in the color-select menu (you get there by double clicking the color square while it is not in any rules), you can grab either the top or bottom edges to make a gradient. I don't know what the circle modifier does (modifiers being things like the hexagon, witch adds chance).
These are all of the keyboard shortcuts I know:
-
Alt
+Scroll
: Scrolls the paddles. -
Ctrl
+Scroll
: Scales the UI. -
Scroll
: Zooms in and out in the grid. -
Alt
: Default behavior is disabled. -
F
: Resets grid scaling. -
E
: Anamats zooming in, adds to the target (unknown how this works, requires further study, relevant code) -
Q
: Anamats zooming in, subtracts from the target (unknown how this works, requires further study, relevant code) -
W
: Moves the grid up -
S
: Moves the grid down -
A
: Moves the grid left -
D
: Moves the grid right -
0-9
: Sets how many subdivisions to do when regenerating the world. -
R
: Undoes the effect ofQ
andE
-
=
and-
: Sets the edge mode (true, and false respectively) -
O
: Toggles edge mode -
G
: Enables and disables grid mode (the lines in-between the cells) -
Ctrl
+S
: Saves the paddle state in a.json
file -
Ctrl
+O
: Loads the paddles from a.json
file -
Ctrl
+C
: Copies the paddle config to your clipboard (.json
format).
All modifiers:
- Triangle (kind of like the equals sign in an equation, can be rotated, don't know what effect this has on the operator)
- Hexagon (adds chance to the rule, non-liner chances, needs further research)
- Circle (Adds symmetry in the x and/or y axis, and/or radius mode)
- There was a "wide_rectangle" and "tall_rectangle", but those have been removed or are planned on being added. Effects are unknown.
- All of the modifiers have unique unlock conditions, but they are simple enough you can just play around for 5 mins and unlock all of the tools
Other Stuff:
- You can get a Multi-atom by right-clicking and dragging on an existing paddel.
- You can swap color channels by removing all of the color boxes (just drag them out) and put the arrow pointing left or right. The channel that the arrow is on and the channel that the arrow is pointing at will swap.
- You can do the same thing with with incrementing and decrementing, point the arrow up or down for incrementing or decrementing, respectively.
You have the first and second ones switched.
@TeraByte-Official fixed lmk if anything else is wrong