Tobias Wehrum
Tobias Wehrum
@sagrawal31 Ah, now that actually looks like a bug! Just like the workaround in my previous comment it's not ideal, but try if `"ignoredNodes": ["Decorator"]` works for you.
@sagrawal31 Yeah, ignoring stuff will sadly lead to some errors not showing. I don't have a workaround for that, and I'm not sure one exists until this issue here is...
I see. I'm glad that at least maps have the behaviour I'm looking for. As I have thousands of values that frequently change during a certain period (with costly reactions...
> There's nothing special about my payload. The reason it is so large is because it merged a branch with over 100 commits. Same for me - just a big...
@maietta I think you might be misunderstanding something here. This is not about the size of the repository, build/deployment size, package size, performance, the total commits in a repository or...
I don't actually need any other way of doing it right now. Most of the time this works fine, the few times where it fails I just trigger deploy manually,...
@TrevorPage, you might already be fine with `import './OSCModulator';`.
@TrevorPage I mean, if you want to keep it from removing the import, that's fair - the only downside that I can see is that it's two lines per model...
@paulinon When I tested that yesterday (with `new TimeSpan(1, 0, 0)`) the only difference it made was how long it took to throw `Firebase.Storage.StorageException: The operation retry limit has been...
@paulinon, here is how to reproduce the problem using Unity 2022.3.17f1 on Windows 10 in the editor. I get a 100% reproduction rate on this. 1. Make an empty project....