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A simple custom raycast vehicle implementation

Results 2 GDCustomRaycastVehicle issues
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Mainly following https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.html Currently, the main stopper is `space.cast_motion(params)` seem to be working differently than it was in Godot 3. It returns `[1,1]` when road wheels collide with the floor....

Input is being accumulated for each ray in `rayElements`. **4WheelRayVehicleController.gd** ``` func handle4WheelDrive(delta) -> void: # 4WD with front wheel steering for ray in rayElements: # get throttle axis var...