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How to dump keys

Open maxilamano opened this issue 1 year ago • 4 comments

HI, I'm kinda new to this. I wanted to know a bit about the process of exctracting the keys for the usm files, just because I want to test things for myself in other hoyoverse games like HSR and ZZZ, but I have no idea what the process of getting them is /, can someone tell me where should I start to learn? thanks.

maxilamano avatar Jul 13 '24 03:07 maxilamano

#8

daydreamer-json avatar Jul 13 '24 18:07 daydreamer-json

There was a question unanswered there:

How can packets be monitored? Software to use? I am interested in getting the latest version, 3.8 code on my own.

TKDev7 avatar Jul 26 '24 01:07 TKDev7

There was a question unanswered there:

How can packets be monitored? Software to use? I am interested in getting the latest version, 3.8 code on my own.

https://github.com/ToaHartor/GI-cutscenes/pull/27#issuecomment-1188702142

gszshdzz avatar Jul 26 '24 02:07 gszshdzz

HI, I'm kinda new to this. I wanted to know a bit about the process of exctracting the keys for the usm files, just because I want to test things for myself in other hoyoverse games like HSR and ZZZ, but I have no idea what the process of getting them is /, can someone tell me where should I start to learn? thanks.

The ZZZ key is stored in the .blk file although there is now a key but you can get the latest one from there, you can start by searching for 64-unsigned integer

Since the key still follows CRIWARE rules with a length greater than or equal to 17 digits

I already have the file but it still needs to be researched again

Walkedharmony avatar Oct 02 '24 08:10 Walkedharmony