How to dump keys
HI, I'm kinda new to this. I wanted to know a bit about the process of exctracting the keys for the usm files, just because I want to test things for myself in other hoyoverse games like HSR and ZZZ, but I have no idea what the process of getting them is /, can someone tell me where should I start to learn? thanks.
#8
There was a question unanswered there:
How can packets be monitored? Software to use? I am interested in getting the latest version, 3.8 code on my own.
There was a question unanswered there:
How can packets be monitored? Software to use? I am interested in getting the latest version, 3.8 code on my own.
https://github.com/ToaHartor/GI-cutscenes/pull/27#issuecomment-1188702142
HI, I'm kinda new to this. I wanted to know a bit about the process of exctracting the keys for the usm files, just because I want to test things for myself in other hoyoverse games like HSR and ZZZ, but I have no idea what the process of getting them is /, can someone tell me where should I start to learn? thanks.
The ZZZ key is stored in the .blk file although there is now a key but you can get the latest one from there, you can start by searching for 64-unsigned integer
Since the key still follows CRIWARE rules with a length greater than or equal to 17 digits
I already have the file but it still needs to be researched again