go-mc
go-mc copied to clipboard
Collection of Go libraries for Minecraft
As mentioned in #209 , I add `KeyManager` for caching RSA keypair, not yet add the option for `prevent-proxy-connections: true` right now. As mentioned in #210 , > (By simply...
As mentioned in #209, I add `KeyManager` for caching RSA keypair, not yet add the option for `prevent-proxy-connections: true` right now. And this PR also include some performance enhancement in...
**Is your feature request related to a problem? Please describe.** Should we cache or reuse RSA key in `auth.Encrypt()`? Currently the RSA keypair will regenerate when a client try to...
I am trying to make procedural generation for chunks, is there a better way of setting block state than calculating section and local section coordinates? Maybe a helper function of...
It just pretends that argument is not present.
As of [5f3f66e](https://github.com/Tnze/go-mc/commit/5f3f66e9cfcb9ebaa610504c8516c2a09f5ecf42) level.ChunkFromSave does not check that palettes actually valid length or even present and level.ChunkToSave does not store motion blocking heightmap at all. Idea is to make such...
Current server framework doesn't allow players destroy or place blocks. The operations are shown in client but not handled in the server side. All changes will not be kept. Chunks...
All chests, signs and block entities are uninitialized on client.
Sometimes it completely ignores that player left the server, all the components still believe that player is still there when in reality it already quit.
Having all of this is good but what about implementing pathfinding (including elytra one) and making it not robotic but actually as normal monkeys will walk? Is it planned or...