Thomas Kain
Thomas Kain
# Description This PR adds the latest C++ MFC to the requirements list for building the Source SDK on Windows. This is a needed component to compile some projects in...
# Description In TF2, when most projectiles (barring sticky bombs) are reflected by an enemy, they change to the team of the enemy reflector, changing their appearance to that of...
# Description This PR implements the following unused TF2 kill icons for their respective scenarios (see [here](https://wiki.teamfortress.com/wiki/Kill_icon#Unused_content) for their images): - Burning arrow headshot kills - Reflected arrow kills -...
# Description In TF2, the Air Strike's kill count (and clip size) increases for each kill its wielder gets using it. However, these effects also apply to an Air Strike...
# Description The following function call causes an assertion error whenever a Spy begins to cloak in TF2: https://github.com/ValveSoftware/source-sdk-2013/blob/b2705ba55b3b802b86ef2b2dbf97939c9d4fb685/src/game/shared/tf/tf_player_shared.cpp#L7003 This call causes an assertion error because TF2 does not have...
# Description In TF2, if a Spy activates the Dead Ringer and is hit by the Holy Mackerel, Unarmed Combat, or Hot Hand, these weapons' hit counter messages ("x1"/"x2"/etc.) will...
# Description Alongside its set of usual playermodels, TF2 includes a set of *hardware morph (HWM)* playermodels that use a more advanced set of facial flexes than their regular counterparts....