Thomas Kain

Results 13 comments of Thomas Kain

Taken from my comment on #50: > What I think is happening is that TF2 is replacing the sniper rifle scope's texture with that of the skinned sniper rifle's body...

Yeah, it's almost certainly an `sv_pure` issue, especially seeing as how this has occurred to me on Valve servers as well as Skial ones. I've been able to deduce the...

Since this seems like a fairly significant development, any word on how comp500's [Indium](https://github.com/comp500/Indium) project may affect solving this issue? There's still some work to go, but it's making great...

These are because of some SDK-specific (I think?) code changes to [`tf_hud_mainmenuoverride.cpp`](https://github.com/ValveSoftware/source-sdk-2013/blob/master/src/game/client/tf/tf_hud_mainmenuoverride.cpp) that hide some buttons in the main menu. Why they opted to do this in code rather than...

To summarize the changes with GraalVM, Oracle has rebranded GraalVM EE to just 'Oracle GraalVM' and now distributes it for free, so you may as well use that instead.

What commit removed the MFC dependency? I can't find anything like that in the commit log, and there are still plenty of references to the MFC in the codebase.

Admittedly, I've only verified that the burning arrow headshot and reflect headshot icons work. Getting a bot to perform reflected arrow kills is not easy, unfortunately. My latest commit should...

I can't reproduce this; triggering an enemy Spy's dead ringer plays the on-kill sound in my testing.

Accidentally opened a duplicate issue for this bug but I wrote [a bit about how the crash occurs](https://github.com/ValveSoftware/source-sdk-2013/issues/1129) in case it helps.

> The check should be against `TF_COND_RADIUSHEAL_ON_DAMAGE` instead as that is specifically the amputator taunt effect. > > > Automatically adds condition 20 and 21 and causes the player and...