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Getting random polka dots on some mipmap levels

Open SBRK opened this issue 6 years ago • 1 comments

Hi, I'm having a weird issue where I get some colored dots added to some mipmap levels of my dxt textures. It appears to be pretty random: those textures were converted automatically by our scripts on a server, but if I try to convert them locally on my computer with the same parameters, I don't have the issue. Additionnaly, some textures have the problem and some don't (for example, the floor has been treated the same way and is fine) I posted an issue on Crunch, because it's likely a problem on their end, but just in case, I'm posting it here as well.

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SBRK avatar Nov 27 '19 10:11 SBRK

Hi @SBRK, this would indeed be an issue with Crunch that this application is simply wrapping.

TimvanScherpenzeel avatar Dec 04 '19 15:12 TimvanScherpenzeel