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DebugDrawLine doesn't draw the correct line

Open sijiaxu opened this issue 7 years ago • 3 comments

I notice in the game, when I order hero to move to some destination, what DebugDrawLine draw on the map is so far away from the correct position. the DebugDrawCircle api also not draw the circle at the correct position.

it is not the big deal, but without these api, it seems hard to debug the lua code, any suggestion?

sijiaxu avatar Jan 17 '19 10:01 sijiaxu

I've seen this before on my laptop. Do you have a GPU?

On Thu, Jan 17, 2019 at 2:41 AM sijia xu [email protected] wrote:

I notice in the game, when I order hero to move to some destination, what DebugDrawLine draw on the map is so far away from the correct position. the DebugDrawCircle api also not draw the circle at the correct position.

it is not the big deal, but without these api, it seems hard to debug the lua code, any suggestion?

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TimZaman avatar Jan 17 '19 15:01 TimZaman

No,my pc don’t have gpu, but How the gpu solve this problem?

sijiaxu avatar Jan 17 '19 22:01 sijiaxu

Yes I think so.

On Thu, Jan 17, 2019 at 2:33 PM sijia xu [email protected] wrote:

No,my pc don’t have gpu, but is that related to this problem?

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TimZaman avatar Jan 17 '19 22:01 TimZaman