DebugDrawLine doesn't draw the correct line
I notice in the game, when I order hero to move to some destination, what DebugDrawLine draw on the map is so far away from the correct position. the DebugDrawCircle api also not draw the circle at the correct position.
it is not the big deal, but without these api, it seems hard to debug the lua code, any suggestion?
I've seen this before on my laptop. Do you have a GPU?
On Thu, Jan 17, 2019 at 2:41 AM sijia xu [email protected] wrote:
I notice in the game, when I order hero to move to some destination, what DebugDrawLine draw on the map is so far away from the correct position. the DebugDrawCircle api also not draw the circle at the correct position.
it is not the big deal, but without these api, it seems hard to debug the lua code, any suggestion?
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No,my pc don’t have gpu, but How the gpu solve this problem?
Yes I think so.
On Thu, Jan 17, 2019 at 2:33 PM sijia xu [email protected] wrote:
No,my pc don’t have gpu, but is that related to this problem?
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