Immortal and silent mimics
The first mimic will be normal, but all subsequent ones will be invulnerable and will not reproduce the voice.
Version Game: Lethal Company v62; Mod launcher: r2modmain The only mods included were
- BepInExPack
- Wendigos Voice Cloning
It looks like I'm experiencing this as well. I was reviewing the LogOutput.log from r2modman and found this which I think might be relevant & occurs anytime a player is infected by a Masked/Mimic. The IMPERIUM line is related to Imperium debugger which I was using for troubleshooting.
[Warning: Unity Log] HeadMaskTragedy is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The RandomPeriodicAudioPlayer component was skipped during spawn!
[Info : Imperium] - SPENT IN VISUALIZATION: 0
[Info : Console] Wendigos: Spawned Masked. ID: (16.50, -0.21, -24.55)
[Info : Console] Wendigos: System.Collections.Generic.List`1[System.UInt64]
[Info : Console] Wendigos: Created unasssigned list
I've found that it seems to work properly for mimics which are not spawned from a player.
Version Game: Lethal Company v62; Mod launcher: r2modman 3.1.49 Mods loaded:
- BepInExPack
- MoreCompany
- LateCompany
- LC_API_V50
- Wendigos Voice Cloning
- OdinSerializer (Dependency for Imperium)
- LethalNetworkAPI (Dependency for Imperium)
- LethalCompany InputUtils (Dependency for Imperium)
- Imperium
I am trying tonight to test without Imperium and other mods to rule out conflicts!
The first mimic will be normal, but all subsequent ones will be invulnerable and will not reproduce the voice.
Version Game: Lethal Company v62; Mod launcher: r2modmain The only mods included were
- BepInExPack
- Wendigos Voice Cloning
Subsequent mimics not cloning voices is by design. I have never had mimics become invincible in my testing, that's weird
Fixed in 1.0.9